Glob Lamp 1

A departure from the typical fabrication of light fixtures, the Glob Lamp takes a minimal approach in its materiality. Constructed solely of sprayed vellum pulp, the Glob’s only hardware serves as the lamp housing. In its form, one may read the bulbous silhouette in several ways: as the iconic shape of a Mickey Mouse balloon or, ironically and conversely, as male or female anatomy.  The figure stands upright as an integration of structure and skin and has initiated a new material and fabrication method for our work.The project spurred and architectural offshoot, an installation for the Los Angeles County Museum of Art’s Gallery at the Charles White Elementary School.  Additional lamps will be sold through dealers.

A departure from the typical fabrication of light fixtures, the Glob Lamp takes a minimal approach in its materiality. Constructed solely of sprayed vellum pulp, the Glob’s only hardware serves as the lamp housing. In its form, one may read the bulbous silhouette in several ways: as the iconic shape of a Mickey Mouse balloon or, ironically and conversely, as male or female anatomy.  This inflated figure stands upright as an integration of structure and skin and has initiated a new material and fabrication method for our work.

From this, we have spurred an architectural offshoot in an installation for the Los Angeles County Museum of Art’s Children’s Gallery at the Charles White Elementary School.  Additional lamps will be sold through dealers.

Contraption for the Production of Cultural Confections

On the occasion of the Guggenheim Museum’s 50th anniversary, the Guggenheim has invited approximately 250 artists, architects, and designers to imagine their dream intervention in Frank Lloyd Wright’s rotunda. A salon-style installation of two-dimensional renderings of their visionary projects will emphasize the rich and diverse range of inspired proposals will take place from February 12 though April 28, 2010.

Serving more one-million visitors annually at the Guggenheim’s New York facility and more than three-million at worldwide at its other facilities, the Guggenheim Museum already presents organized exhibition of precious cultural artifact for the general public’s enjoyment and delectation. These exhibitions, often organized in a linear structure, present the viewer with a complex offering of audio, visual and textural experiences that impart to the visitor a satisfying sense of culture and history. At the end of these exhibitions, visitors are typically directed to the gift shop where they too can acquire weighty tomes and gewgaws which further reinforce the doctrines developed over  the course of the visitor’s experience.

After careful consideration of the Guggenheim Museum spatially and programmatically, Ball Nogues Studio recognized the institution’s unique sequence of inter-connected galleries and ramps as an architectural form well suited for adaptation as an industrial manufacturing assembly line. Seeking to convert the museum’s current cultural production to a more sustainable manufacturing system, Ball Nogues Studio suggests adapting Wright’s masterwork into a contraption for the transformation of raw, organic sugar cane into a delectable candy confection cum art installation and industrial expo that is both easy to eat and delicious. Their proposed re-use is an acknowledgement of the imperative of architects to shape the careful appropriation and preservation of the noted structure while adapting it economically and functionally using new green technologies and systems. That Wright designed the structure, a priori, to suit this pressing, contemporary need is proof enough that form follows function.

Principals in Charge: Benjamin Ball, Gaston Nogues

Project Team: Tim Peeters, Andrew Lyon, Nicole Semenova, Benlloyd Goldstein

Graphic Design Collaboration: Jessica Fleischmann of Still Room

Gravity’s Loom

Press Release by the Indianapolis Museum of Art

INDIANAPOLIS, IN, The Indianapolis Museum of Art today announced that Los Angeles-based Ball-Nogues Studio will create a site-specific, architectural installation as part of the IMA’s Efroymson Family Entrance Pavilion series.  Ball-Nogues Studio’s installation will be on view in the IMA’s main entrance from September 3, 2010 to March 6, 2011.

Bridging the disciplines of art, architecture and design, Ball-Nogues Studio is an integrated design and fabrication practice lead by Benjamin Ball and Gaston Nogues. The studio will create an immersive installation titled Gravity’s Loom that explores the space and structure of the Efroymson Family Entrance Pavilion.  Gravity’s Loom, part of the artists’ Suspensions series, will be composed of an array of vibrantly colored hanging strings that span the entire pavilion and generate the appearance of a softly spiraling gossamer surface. This surfacewill twist, contort, and spiral downward through the atrium, transforming the architectural space and re-choreographing the flow of visitors to encourage new interactions with the museum. Each string in the installation will hang from two points on the oval perimeter of the Pavilion, forming curves that respond to the distinctive features of the IMA building.

In developing Gravity’s Loom, Ball-Nogues has allowed the properties and limitations of a given material—in this case, string—guide their work. When the array of strings is hung in the Efroymson Family Entrance Pavilion, it will take the shape of an inverted dome through which a patterned color composition will be revealed that represents the artists’ take on Baroque embellishment, Ball and Nogues understand the oval shape of the IMA’s Pavilion to be analogous to the dome of classical Baroque architecture, which historically incorporated surface decoration to blur the distinction between what is architectural, sculptural, and pictorial. The strings of Gravity’s Loom will be painted to represent the imagined plan for a traditional Baroque ceiling pattern—a three dimensional volume that will blur into billows of color and then snap into a focused geometry, depending on the viewer’s vantage point.

“Ball-Nogues’ installation will dramatically re-imagine the Efroymson Family Entrance Pavilion,” said Sarah Urist Green, associate curator of contemporary art. “Their singular approach—integrating concept, design, and fabrication—will yield an unforgettable and all-encompassing environment that intricately relates to the space as a thoroughfare and site for assembly and interaction.”

Ball-Nogues likens their method of fabrication to a 21st century application ofIkat, an Indonesian term for the ancient textile process of resist dye.A labor intensive method, Ikatinvolves the application of vibrant colors to precise locations on individual yarns that, when woven, form a blurry edged pattern. Similarly, Ball-Nogues will color the strings individually in precise locations by using four computer-controlled airbrushes that are part of a programmable machine of their own design. Called the Instal-lator 1 with the Variable Information Atomizing Module, the machine will paint over 30 miles of string and cut it to prescribed lengths determined by an integrated software system. The shape of the thousands of hanging strings will be computed with a mathematical formula, however the piece will be installed at the museum by human hands. Ball-Nogues’ installation will be a remarkable convergence of digital computation, machine fabrication, and hand craft.

“The series title Suspensions refers to the act of disengaging from preconceived notions and intellectual interpretations, if only for a few moments, to apprehend the work with untethered expectation,” said Ball-Nogues. “In the installation at the IMA, there is an intentional duality at play—at one moment the implied surface frames views of the building and then at another obscures it, creating a clouded perspective of the building beyond.”

Ball-Nogues Studio’s sculpture is part of the Efroymson Family Entrance Pavilion installation series launched in February 2007 and made possible by a $2.5 million grant from the Indianapolis-based Efroymson Fund.  The works are installed on a rotating basis with a new commission from a different artist approximately every six months.  Artists who have previously exhibited in the space include Tony Feher, Orly Genger and Julianne Swartz, among others.

Project team: Benjamin Jenett, Ayodh Kamath, Jonathan Kitchens, Alison Kung, Deborah Lehman, Jielu Lu, Marine Manchon, Daniel Morrison, Claude Moussoki, Amador Saucedo, Lawrence Shanks, Rachel Shillander, Ron Shvartsman, Eddy Sykes , Julianne Weiss.

Custom Software: Sparce Studio

Built to Wear

Temporary spatial installations within urban cultures are a rapidly evolving phenomenon.  Unlike “permanent” buildings, these structures nimbly respond to the accelerated temporality of cities on the move like Shenzhen and Hong Kong. Increasingly they provide the urban spectacles that “signature” buildings aim to deliver.  Like never before, cities are adorned with provisional environments and architecturally scaled events. This situation has been further emboldened by the financial meltdown in 2008 as investors look to spend money on big urban spectacles without the financial commitment of making buildings. Within this economic outlook, the disposable plates of architecture are better investments than a collection of fine tableware. However, an important question looms when cleaning up after the meal: can the plate be composted or should it be colored with crayon and reused as a party decoration?

Built to Wear, constructed for the 2009 Shenzhen Hong Kong Biennale of Urbanism was on view from December 5ththrough January 23 2010 in the underground exhibition space at the Shenzhen Civic Square.  Invoking the theme of the exhibition – City Mobilization– the construction of the installation activated collaboration between Ball Nogues Studio, American Apparel, the Biennale organizers and a group of 30 volunteers from Shenzhen. This hanging architecturally scaled structure is comprised of 10,000 items of clothing manufactured by American Apparel – operator of the largest garment factory in the United States. Each garment serves the dual role of building component and individual article of clothing. Over the course of the Biennale, the installation will be dismantled and the T-shirts, muscles shirts, spaghetti tank tops, baby dresses, bikinis and g-strings comprising it will be dispersed to visitors. At a time when most US garment production has moved offshore, Built to Wear invites viewers to contemplate the relocation of manufacturing from the developed world to emerging economic powers like China while reconsidering notions of material lifecycle in architecturally scaled structures. By using a coveted consumer good – the garment – as its basic building block the project expands and critiques notions of “green’ architecture while activating public space through consumption.

As a visual concept, the installation served as a symbolic gesture of sustainability and a poetic reminder that the buildings in our cities are impermanent: frozen moments in the flow of products through the tributaries of global exchange. Outside of its environmental commentary, the project dramatically recontextualizes the clothing item – a symbol of mass consumerism – into an alternative gesture of hope.

Principals in Charge: Gaston Nogues, Benjamin Ball

Project Coordinators: Qi Yue Yue, Brianna Gorton,  Ken Tan

Project Team Los Angeles: Norma Silva, Patrick LaTona, Jonathan Kitchens, Ayodh Kamath, Rochelle Gomez

Project Team Shenzhen: Li Huan, Chen Xin, Wang Guo Xian, Wang Yi Le, Wang Dan Chun, Li Ying Xin, Huang Zhu Yan, Lai Ruo Yin, Luo Jia Ye, Ke Ya Wen, Wang Hai Xuan, Liang Ting Ting, Lin Ting, Chen Su Hui, Zhang Zhi Peng, Yang Gao Bin, Xu Xiao Guang, Zheng Jia Wei, Pan Shan Shan, Rong Na Na, Liu Xi, Liu Jia Qiong, Zhuang Jie Rui, Lin Chao, Xu Yi Jing, Zeng Xiao Mi, Daniel Fernándezpascual, José Esparza,

Custom Software: Sparce Studio

Curator: Beatrice Galilee

Drop – In Distraction

How do we build something that modulates the space of an existing architectural environment while appearing to be made of almost nothing? How do we suggest volume without building a surface?

The first permanent work in our series of “Suspensions” projects, this hanging sculpture for the new Los Angeles County Building and Safety Permit Office uses approximately two thousand individual lengths of metallic bead chains hanging under self-weight to form a matrix of catenary curves. A combination of sculptural artwork and modular ceiling system, the chains span between custom perforated aluminum panels fitted within the existing acoustical ceiling grid.  Each chain is in precise relation to its neighbors to yield an array that is more a diaphanous metallic vapor than a discrete solid object. The rhythms of the vapor respond to the location of the lighting fixtures and sprinkler heads on the ceiling grid. When viewed from oblique angles, the installation suggests a volume; from other viewpoints, the effect is of a torrent of falling rain. The color of the bead chain “dithers” from cool nickel plated to warm brass across the length of the permit office.

A challenge for the project was to create a design methodology that tightly integrated concept, computation, fabrication and economics. This approach parallels material based explorations in contemporary architectural practice. As a sculpture and as an example of new processes in design, the work will be of interest to both the staff and customers of the Building & Safety Permit Office. It will be at home in the forward thinking architectural environment of Los Angeles.

We designed software to investigate the form, manage the thousands of chains, and expedite cutting. Formal exploration and revisions are fluid and effortless: rather than drawing and measuring the length of each chain, we sketch the qualities of the installation in general terms; the software then automatically generates the thousands of catenaries, computes their lengths, and prepares labels to locate each chain once cut. The design choices and logistics are “front loaded” to save time by reducing on-site management and fabrication complexity, allowing a small team to assemble the project.

Principals in Charge: Benjamin Ball, Gaston Nogues

Project Fabrication Team: Andrew Lyon, Nicole Semenova, Elizabeth Timme,  Gaston Nogues, Benjamin Ball, Ayodh Kamath, Norma Silva, Matt Harmon, Tim Peeters, Jonathan Kitchen, Nicole Kell

Custom Software Development: Sparce Studio

Feathered Edge

Feathered Edge was commissioned by the Museum of Contemporary Art in Los Angeles. The project explores the convergence of digital technology and craft. It is one in a series of installations curated by Brooke Hodge and Alma Ruiz. Integrating complex digital computation, mechanization, and printing with traditional handcrafted production techniques, Feathered Edge explores our desire to alter a space with fluid architectural forms that require a minimal use of material while utilizing a new proprietary technique that yields the effect of three dimensional spatial constructs “printed” to resemble objects hovering in space.

Feathered Edge is comprised of 3604 individual lengths of twine, totaling 21 miles, that have been dyed, cut, and then suspended from mesh scrims installed on the walls and ceiling of the gallery. With the aid of the “Insta-llator 1 with the Variable-Information Atomizing Module,” a machine designed and manufactured by Ball-Nogues Studio especially for this installation, the strings were precisely saturated with solvent-based inks, created by a chemist for the project, using four digitally controlled airbrushes and then cut to varying lengths. Using specialized parametric software developed with a software programmer, we generated a map that was printed onto the scrim to establish the proper locations and lengths of the twine in the space. Each piece was attached to the mesh scrim, and then knotted by hand in a technique similar to that used to make latch-hook rugs. The weight of the string creates a complex system of overlapping catenary curves on which cyan, magenta, yellow, and black  segments were “printed” to yield the effect of ghostly three dimensional objects. Sometimes the objects are visible, at other times they blur to resemble a fluid-like vapor that floats and hovers in the gallery space.

The software used to develop the parameters of the resulting ephemeral spatial condition can yield nearly infinite possible design configurations. While the environment is defined by the string formations and printed “objects,” it is also constructed from the negative space found within the array of catenaries, which allows sight to extend into and throughout the spatial structure. The space is activated by people, movement, and light, creating a continually changing experience.

Computers are great at quickly analyzing large amounts of information, then generating data used for fabrication, but they can’t yet produce fully realized works of architecture. At best they can produce highly accurate components and spatial mappings or systems, this is where hand craft comes in. We use our hands and our knowledge of material as a filter for the digital possibilities and to achieve the final “built” environment; in effect, we use the prowess of the computer to push the limits of the hand.

Feathered Edge is the third in a series of projects we refer to as “Suspensions.” Unseen Current (2008), exhibited at Extension Gallery for Architecture, Chicago, featured 2,500 suspended string catenaries, and Echoes Converge, exhibited at the Venice Biennale in 2008 used string to create intricate patterns inspired by the baroque ceilings of the city’s buildings. These softly structural, open-air spaces encouraged social interaction, enveloping rather than obstructing viewers.

Principals in Charge: Benjamin Ball, Gaston Nogues
Project Management: Andrew Lyon

Project Team: Chris Ball, Tatiana Barhar, Seda Brown, Patricia Burns, Paul Clemente, Sergio d’Almeida, Jesse Duclos, Matt Harmon, Karlie Harstad, Ayodh Kamath, Jonathan Kitchens, Andrew Lyon, Lina Park, Tim Peeters, Sarah Riedmann, Joem Elias Sanez, Geoff Sedillo, Norma Silva, Caroline Smogorzewski, Beverly Tang, Blaze Zewnicki, Sasha Zubieta, and the preparatory staff of MOCA.

Feathered Edge was on view July 26-November 15, 2009

Rigging: Kelly Jones of Jax Logistics

Custom Software Development: Sparce Studio

Live Video: Peter West

Feathered Edge Drawings

Drawings created with the same data used to to make the Feathered Edge installation at the Museum of Contemporary Art, Los Angeles. The drawings were exhibited in the same space as the installation.Drawings created with the same data used to to make the Feathered Edge installation at the Museum of Contemporary Art, Los Angeles. The drawings were exhibited in the same space as the installation.

INSTA-LLATOR 1 WITH THE VARIABLE INFORMATION ATOMIZING MODULE

How do the tools we use affect our choices as designers and artists? Rather than just design with an off the shelf CNC device in mind, what does it mean to design your own CNC device . . . . your own robot? Where does the line between hand craft and machine craft get drawn? How do we escape the limits imposed by commercially available software and fabrication methods? How can tooling be an avenue to design? These are some of the questions we contemplated as we designed, manufactured, and tested the Insta-llator 1 with the Variable Information Atomizing Module over the course of eight months. We designed and fabricated this computer controlled machine. It became the technological backbone of our Feathered Edge installation commissioned by curators Brooke Hodge and Alma Ruiz at the Museum of Contemporary Art, Los Angeles; the installation was one in a series of MOCA installations addressing the convergence of digital technology and craft. The Instal_lator enabled us to digitally automate the production of the installation while making it more intricate in form and color than would have been possible using human hands as the primary mode of production. The machine eliminated the mind boggling process of cutting by hand 3604 individual lengths of string, no two alike, that formed the spatial matrix of catenaries of Feathered Edge, while allowing us to precisely airbrush each string in discreet locations based on data input from a computer. The airbrush processes yield unique three dimensional “prints” of objects within the array of strings. The results of this proprietary process suggested holographic images floating in space.

As a software and hardware system, the Instal_latoreffortlessly performs and seamlessly unifies four distinct operations – measuring, cutting, and painting string, into one continuous sequence of procedures that would be extremely time consuming and tedious (impossible) for a human to accomplish.

The Insta-llator 1 greatly expands the potential of our projects that use cordage materials. We will continue to explore this potential in an ongoing series of projects loosely entitled “Suspensions”.

Principals in Charge: Gaston Nogues , Benjamin Ball
Project Team: Andrew Lyon, Nicole Kell, Eddy Sykes, Norma Silva, Jonathan Kitchens
Custom Software and Electronics Development: Sparce Studio

Spock’s Blocks

“According to the principle of Mr. Spock art, the artist presents the audience with an amazing riddle and then with a calculated solution, notable for its lack of ambiguity, which will make everyone say, ‘F-A-A-A-Scinating!'” — Diedrich Diederichsen

Diedrichsen’s quote comes from an article he wrote for Art Forum. After we read the article we were inspired to name our project Spock’s Blocks.

Spock’s Blocks is a tribute to the rationality and calm detachment of the First Science Officer of the Starship Enterprise, Star Trek (our apologies to Diedrich Diederichsen). Comprised only of strings and ink, we employed Spock-logic to construct the lightest wall imaginable – an ephemeral architecture that mirrors the modular units of stone at the Entrepôt.  The complex system of overlapping catenary curves were cut and printed by a computer-controlled machine—Instal_lator with Variable Information Atomizing Module— that we designed and fabricated to yield “printed” visual and spatial effects.

Principles in Charge: Benjamin Ball, Gaston Nogues

Project Team Los Angeles: Rochelle Gomez, Jonathan Kitchens, James Jones, Norma Silva. Additional names to follow

Project Coordinator Bordeaux: Wen Wen Cai

Project Team Bordeaux: Boris Sauboy, Nicolas Grawitz, Claude Grace Moussoki, Celine Berra, Joy Demez, Eric Dordan, Brianna Gorton, Alexi Mennel, Milos Xiradakis, Eric Trousicot

Custom software:  Sparce Studio

Curators: Claire Petetin, Éric Troussicot, Michel Jacques, Francine Fort

Lens

What does it mean to create an architecturally scaled environment that has a potent sculptural presence but is made of almost no material? What does it mean when we modulate space with volumes that hover on the threshold of absence?

Long BeachEXPOSED is the sixth in a series of projects we refer to as “Suspensions.” Unseen Current (2008), exhibited at Extension Gallery for Architecture, Chicago, featured 2,500 suspended string catenaries, and Echoes Converge, exhibited at the Venice Biennale in 2008 used string to create intricate patterns inspired by the baroque ceilings of the city’s buildings. These softly structural, open-air spaces encouraged social interaction, enveloping rather than obstructing viewers.

A constant desire to push the possibilities of our tools, materials and techniques has led us to develop the “Insta-llator 1 with the Variable-Information Atomizing Module,” a machine designed and manufactured by Ball-Nogues Studio especially for these installations. With the machine the strings may be precisely saturated with solvent-based inks using four digitally controlled airbrushes in discreet areas and then cut to to their varying lengths via computer control. The weight of the string creates a complex system of overlapping catenary curves on which cyan, magenta, yellow, and black segments are “printed” to yield the effect of ghostly three dimensional objects. Sometimes the objects are visible, at other times they blur to resemble a fluid-like vapor that floats and hovers in the gallery space.

Employing these advancements we created Feathered Edge, currently on exhibit at MOCA PDC and Spock’s Blocks, for the exhibit INSIDERS: practices, uses, and know-how, currently on exhibit at the Arc en Rêve Centre D’Architecture, Bordeaux. Functioning as an astigmatic lens, Long BeachEXPOSED seeks to absorb light and create a new point of focus in the room.

Principals in Charge: Benjamin Ball, Gaston Nogues

Project Team: Ayodh Kamath, Csaba Mester, James Jones, Jonathan Kitchens, Moushira Elamrawy, Sarah Riedmann, Norma Silva, Patrick Latona, Rochele Gomez

Custom Software Development: Sparce Studio